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    I'm trying to create a randomized dungeon.

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    • OrangePeel
      OrangePeel @SteveZX81 last edited by

      @SteveZX81 Thanks! I don’t really do discords and stuff though. :)

      1 Reply Last reply Reply Quote 1
      • PickleCatStars
        PickleCatStars F last edited by

        Share your code, you should be able to do it with an array, something must be going wrong somewhere...

        1 Reply Last reply Reply Quote 0
        • CasualTie5
          CasualTie5 F @OrangePeel last edited by CasualTie5

          @OrangePeel I would assume that is necessary - particularly, because you might want to compare the values of different tiles (for example, you might not want to have a group of four items right next to each other)
          And if you use an array, it should be managable (using for-loops)

          OrangePeel 1 Reply Last reply Reply Quote 0
          • landein207
            landein207 last edited by

            If u want use the same random(number) just put in the loop instead of making 100 variables out of it in the loop the number will be always changing i hope this helps :)

            OrangePeel 1 Reply Last reply Reply Quote 0
            • OrangePeel
              OrangePeel @CasualTie5 last edited by

              @CasualTie5 thanks. I’ll go do that now.

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              • OrangePeel
                OrangePeel @landein207 last edited by

                @landein207 I tried that, but because it was all the same variable in the end of the loop it ended up being the same still.

                1 Reply Last reply Reply Quote 0
                • PickleCatStars
                  PickleCatStars F last edited by

                  Post a screenshot of the bit that’s giving you trouble :)

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                  • DomDom
                    DomDom F last edited by DomDom

                    This post is deleted!
                    xevdev 1 Reply Last reply Reply Quote 1
                    • DomDom
                      DomDom F last edited by

                      This post is deleted!
                      OrangePeel 1 Reply Last reply Reply Quote 1
                      • OrangePeel
                        OrangePeel @DomDom last edited by

                        @DomDom Okay, I'll try it.

                        1 Reply Last reply Reply Quote 0
                        • xevdev
                          xevdev F @DomDom last edited by

                          @DomDom surely 6 or greater

                          DomDom 1 Reply Last reply Reply Quote 0
                          • DomDom
                            DomDom F @xevdev last edited by

                            This post is deleted!
                            1 Reply Last reply Reply Quote 0
                            • xevdev
                              xevdev F last edited by

                              No thanks kept clear of sprites and the map. But I believe you.

                              1 Reply Last reply Reply Quote 1
                              • Martin
                                Martin Fuze Team last edited by Martin

                                This is indeed a bug in the current (live) implementation of multi-deminsional arrays. The 2nd dimension (presumably 3rd+ too) will inherit the size of the first. I remember raising this issue previously.

                                I just checked and it is already fixed in the upcoming 2.15.0 release. So in 2.15.0 the sample will work as you expect.

                                It's a bit dirty, but as a workaround for now use this:

                                int MAX_COL = 26
                                int MAX_ROW = 6
                                array level[MAX_COL][MAX_COL]
                                
                                for row = 0 to MAX_ROW loop
                                    for col = 0 to MAX_COL loop        // or len(level[0]) will work too here
                                        level[row][col] = random(5)
                                    repeat
                                repeat
                                

                                This is of course wasteful because it defines a 26 x 26 array, but at least it works

                                OrangePeel 1 Reply Last reply Reply Quote 3
                                • OrangePeel
                                  OrangePeel @Martin last edited by

                                  @Martin Alrighty, thanks! :)

                                  1 Reply Last reply Reply Quote 2
                                  • xevdev
                                    xevdev F last edited by

                                    So
                                    I've been creating arrays
                                    Array whatever [ 1 ]
                                    And just increasing multi dimensional arrays and it seems to work.
                                    If that makes sense.

                                    CasualTie5 1 Reply Last reply Reply Quote 0
                                    • PickleCatStars
                                      PickleCatStars F last edited by

                                      No, what do you mean?

                                      1 Reply Last reply Reply Quote 1
                                      • CasualTie5
                                        CasualTie5 F @xevdev last edited by

                                        @xevdev do you mean creating new elements of an array, even if they exceed the declared array length?
                                        if yes, I'm pretty sure it is indeed an intended way of using arrays in FUZE

                                        1 Reply Last reply Reply Quote 1
                                        • xevdev
                                          xevdev F last edited by

                                          Yes exactly like that.

                                          1 Reply Last reply Reply Quote 1
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