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    I'm trying to create a randomized dungeon.

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    • landein207
      landein207 last edited by

      If u want use the same random(number) just put in the loop instead of making 100 variables out of it in the loop the number will be always changing i hope this helps :)

      OrangePeel 1 Reply Last reply Reply Quote 0
      • OrangePeel
        OrangePeel @CasualTie5 last edited by

        @CasualTie5 thanks. I’ll go do that now.

        1 Reply Last reply Reply Quote 0
        • OrangePeel
          OrangePeel @landein207 last edited by

          @landein207 I tried that, but because it was all the same variable in the end of the loop it ended up being the same still.

          1 Reply Last reply Reply Quote 0
          • PickleCatStars
            PickleCatStars F last edited by

            Post a screenshot of the bit that’s giving you trouble :)

            1 Reply Last reply Reply Quote 0
            • DomDom
              DomDom F last edited by DomDom

              This post is deleted!
              xevdev 1 Reply Last reply Reply Quote 1
              • DomDom
                DomDom F last edited by

                This post is deleted!
                OrangePeel 1 Reply Last reply Reply Quote 1
                • OrangePeel
                  OrangePeel @DomDom last edited by

                  @DomDom Okay, I'll try it.

                  1 Reply Last reply Reply Quote 0
                  • xevdev
                    xevdev F @DomDom last edited by

                    @DomDom surely 6 or greater

                    DomDom 1 Reply Last reply Reply Quote 0
                    • DomDom
                      DomDom F @xevdev last edited by

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • xevdev
                        xevdev F last edited by

                        No thanks kept clear of sprites and the map. But I believe you.

                        1 Reply Last reply Reply Quote 1
                        • Martin
                          Martin Fuze Team last edited by Martin

                          This is indeed a bug in the current (live) implementation of multi-deminsional arrays. The 2nd dimension (presumably 3rd+ too) will inherit the size of the first. I remember raising this issue previously.

                          I just checked and it is already fixed in the upcoming 2.15.0 release. So in 2.15.0 the sample will work as you expect.

                          It's a bit dirty, but as a workaround for now use this:

                          int MAX_COL = 26
                          int MAX_ROW = 6
                          array level[MAX_COL][MAX_COL]
                          
                          for row = 0 to MAX_ROW loop
                              for col = 0 to MAX_COL loop        // or len(level[0]) will work too here
                                  level[row][col] = random(5)
                              repeat
                          repeat
                          

                          This is of course wasteful because it defines a 26 x 26 array, but at least it works

                          OrangePeel 1 Reply Last reply Reply Quote 3
                          • OrangePeel
                            OrangePeel @Martin last edited by

                            @Martin Alrighty, thanks! :)

                            1 Reply Last reply Reply Quote 2
                            • xevdev
                              xevdev F last edited by

                              So
                              I've been creating arrays
                              Array whatever [ 1 ]
                              And just increasing multi dimensional arrays and it seems to work.
                              If that makes sense.

                              CasualTie5 1 Reply Last reply Reply Quote 0
                              • PickleCatStars
                                PickleCatStars F last edited by

                                No, what do you mean?

                                1 Reply Last reply Reply Quote 1
                                • CasualTie5
                                  CasualTie5 F @xevdev last edited by

                                  @xevdev do you mean creating new elements of an array, even if they exceed the declared array length?
                                  if yes, I'm pretty sure it is indeed an intended way of using arrays in FUZE

                                  1 Reply Last reply Reply Quote 1
                                  • xevdev
                                    xevdev F last edited by

                                    Yes exactly like that.

                                    1 Reply Last reply Reply Quote 1
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