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    I'm trying to create a randomized dungeon.

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    • CasualTie5
      CasualTie5 F @OrangePeel last edited by CasualTie5

      @OrangePeel I would assume that is necessary - particularly, because you might want to compare the values of different tiles (for example, you might not want to have a group of four items right next to each other)
      And if you use an array, it should be managable (using for-loops)

      OrangePeel 1 Reply Last reply Reply Quote 0
      • landein207
        landein207 last edited by

        If u want use the same random(number) just put in the loop instead of making 100 variables out of it in the loop the number will be always changing i hope this helps :)

        OrangePeel 1 Reply Last reply Reply Quote 0
        • OrangePeel
          OrangePeel @CasualTie5 last edited by

          @CasualTie5 thanks. I’ll go do that now.

          1 Reply Last reply Reply Quote 0
          • OrangePeel
            OrangePeel @landein207 last edited by

            @landein207 I tried that, but because it was all the same variable in the end of the loop it ended up being the same still.

            1 Reply Last reply Reply Quote 0
            • PickleCatStars
              PickleCatStars F last edited by

              Post a screenshot of the bit that’s giving you trouble :)

              1 Reply Last reply Reply Quote 0
              • DomDom
                DomDom F last edited by DomDom

                This post is deleted!
                xevdev 1 Reply Last reply Reply Quote 1
                • DomDom
                  DomDom F last edited by

                  This post is deleted!
                  OrangePeel 1 Reply Last reply Reply Quote 1
                  • OrangePeel
                    OrangePeel @DomDom last edited by

                    @DomDom Okay, I'll try it.

                    1 Reply Last reply Reply Quote 0
                    • xevdev
                      xevdev F @DomDom last edited by

                      @DomDom surely 6 or greater

                      DomDom 1 Reply Last reply Reply Quote 0
                      • DomDom
                        DomDom F @xevdev last edited by

                        This post is deleted!
                        1 Reply Last reply Reply Quote 0
                        • xevdev
                          xevdev F last edited by

                          No thanks kept clear of sprites and the map. But I believe you.

                          1 Reply Last reply Reply Quote 1
                          • Martin
                            Martin Fuze Team last edited by Martin

                            This is indeed a bug in the current (live) implementation of multi-deminsional arrays. The 2nd dimension (presumably 3rd+ too) will inherit the size of the first. I remember raising this issue previously.

                            I just checked and it is already fixed in the upcoming 2.15.0 release. So in 2.15.0 the sample will work as you expect.

                            It's a bit dirty, but as a workaround for now use this:

                            int MAX_COL = 26
                            int MAX_ROW = 6
                            array level[MAX_COL][MAX_COL]
                            
                            for row = 0 to MAX_ROW loop
                                for col = 0 to MAX_COL loop        // or len(level[0]) will work too here
                                    level[row][col] = random(5)
                                repeat
                            repeat
                            

                            This is of course wasteful because it defines a 26 x 26 array, but at least it works

                            OrangePeel 1 Reply Last reply Reply Quote 3
                            • OrangePeel
                              OrangePeel @Martin last edited by

                              @Martin Alrighty, thanks! :)

                              1 Reply Last reply Reply Quote 2
                              • xevdev
                                xevdev F last edited by

                                So
                                I've been creating arrays
                                Array whatever [ 1 ]
                                And just increasing multi dimensional arrays and it seems to work.
                                If that makes sense.

                                CasualTie5 1 Reply Last reply Reply Quote 0
                                • PickleCatStars
                                  PickleCatStars F last edited by

                                  No, what do you mean?

                                  1 Reply Last reply Reply Quote 1
                                  • CasualTie5
                                    CasualTie5 F @xevdev last edited by

                                    @xevdev do you mean creating new elements of an array, even if they exceed the declared array length?
                                    if yes, I'm pretty sure it is indeed an intended way of using arrays in FUZE

                                    1 Reply Last reply Reply Quote 1
                                    • xevdev
                                      xevdev F last edited by

                                      Yes exactly like that.

                                      1 Reply Last reply Reply Quote 1
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