Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Retro - ASCII - game

    Finished Projects
    retro
    7
    20
    1703
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • spikey
      spikey F last edited by

      Why do less code lines project take longer? and why does the night not have enough hours since FUZE4 appeared on the Switch?
      Wanted to show you some more.

      1 Reply Last reply Reply Quote 8
      • vinicity
        vinicity F last edited by

        Very nice! Incredibly retro!

        1 Reply Last reply Reply Quote 2
        • AndyG1985
          AndyG1985 last edited by

          That looks and sounds brilliant - very professional!

          1 Reply Last reply Reply Quote 2
          • spikey
            spikey F last edited by

            ups, level 10 leads to a sudden death of Smack Man.

            1 Reply Last reply Reply Quote 1
            • xevdev
              xevdev F last edited by

              Yep still giggling at that one .
              Gotta love unintended consequences

              1 Reply Last reply Reply Quote 1
              • spikey
                spikey F last edited by

                Finalization phase has started. Old-school help screen ;-)


                and I am working on a multiplayer feature, but it will cost me the 1000 line of code idea and I will have to do an exception on only using green as a color, because multiple green smack mans, even if I use different unicode characters, are making the game confusing.

                1 Reply Last reply Reply Quote 6
                • Jongjungbu
                  Jongjungbu F last edited by

                  You could keep this to 1000 line then make the multiplayer and other extra stuff as Smack Man II or Smack Man Vs or some such

                  spikey 1 Reply Last reply Reply Quote 4
                  • spikey
                    spikey F @Jongjungbu last edited by

                    @Jongjungbu That would be a proper solution, thank you for the idea. I already reduced the priority of 1000 lines, because I am so curious about to see, how the gameplay works with multiplayer. Also, if the gameplay needs major changes, to make it work well for multiplayer, I will consider this for my next game.

                    1 Reply Last reply Reply Quote 3
                    • spikey
                      spikey F last edited by

                      Finally, the beta version is finished. I tried to max out the amount of simultaneous players (currently 18), not sure how this works out. To make a good demo video, I need more joy-cons with a drift ;-) I will further increase the controls-help screen and minor adjustments. But this has to wait a bit.

                      Share ID: Z8463MNDN8

                      1 Reply Last reply Reply Quote 5
                      • spikey
                        spikey F last edited by spikey

                        Its done.

                        • added jingles for new high score, game over, level complete
                        • cleaned the input interpreter for 18 players
                        • a help screen, that looks like a how to for a flight simulator šŸ˜… but its just for the joy con split mode
                        • made everything a bit bigger, to allow comfortable gaming in undocked mode
                          Hope you enjoy, this homage to the PC retro gaming.
                        1 Reply Last reply Reply Quote 3
                        • vinicity
                          vinicity F last edited by

                          Very cool! The jingles are just perfect! (If a bit loud, but I guess that is caused by the sound recording issue you posted about before...)

                          Will try it with the kids tonight!

                          spikey 1 Reply Last reply Reply Quote 1
                          • spikey
                            spikey F @vinicity last edited by

                            @vinicity Thanks, I wonder how they react to such a retro style game. And yes, i am still struggling, with recording synth sound. Normal audio files are recorded in the volume, given in the parameter.

                            1 Reply Last reply Reply Quote 1
                            • Martin
                              Martin Fuze Team last edited by

                              Very neat! But I think I might have just woken the whole street up :)

                              spikey 1 Reply Last reply Reply Quote 1
                              • spikey
                                spikey F @Martin last edited by

                                @Martin ooh no, still? I mean with the video or did you download the game. I put it all to a lower volume.

                                1 Reply Last reply Reply Quote 0
                                • Martin
                                  Martin Fuze Team last edited by

                                  The video - my fault for watching it at 3AM :D

                                  1 Reply Last reply Reply Quote 0
                                  • spikey
                                    spikey F last edited by

                                    Fixed for FUZE 3.1.0: (pending for approval)

                                    • I had to rename fuschia to fuchsia
                                    • I had to rename my own custom function drawTextEx() to customDrawTextEx() because the new FUZE version contains now an amazing function named like this
                                      šŸ‘
                                    1 Reply Last reply Reply Quote 3
                                    • First post
                                      Last post