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    Retro - ASCII - game

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    • spikey
      spikey F last edited by

      Finalization phase has started. Old-school help screen ;-)


      and I am working on a multiplayer feature, but it will cost me the 1000 line of code idea and I will have to do an exception on only using green as a color, because multiple green smack mans, even if I use different unicode characters, are making the game confusing.

      1 Reply Last reply Reply Quote 6
      • Jongjungbu
        Jongjungbu F last edited by

        You could keep this to 1000 line then make the multiplayer and other extra stuff as Smack Man II or Smack Man Vs or some such

        spikey 1 Reply Last reply Reply Quote 4
        • spikey
          spikey F @Jongjungbu last edited by

          @Jongjungbu That would be a proper solution, thank you for the idea. I already reduced the priority of 1000 lines, because I am so curious about to see, how the gameplay works with multiplayer. Also, if the gameplay needs major changes, to make it work well for multiplayer, I will consider this for my next game.

          1 Reply Last reply Reply Quote 3
          • spikey
            spikey F last edited by

            Finally, the beta version is finished. I tried to max out the amount of simultaneous players (currently 18), not sure how this works out. To make a good demo video, I need more joy-cons with a drift ;-) I will further increase the controls-help screen and minor adjustments. But this has to wait a bit.

            Share ID: Z8463MNDN8

            1 Reply Last reply Reply Quote 5
            • spikey
              spikey F last edited by spikey

              Its done.

              • added jingles for new high score, game over, level complete
              • cleaned the input interpreter for 18 players
              • a help screen, that looks like a how to for a flight simulator šŸ˜… but its just for the joy con split mode
              • made everything a bit bigger, to allow comfortable gaming in undocked mode
                Hope you enjoy, this homage to the PC retro gaming.
              1 Reply Last reply Reply Quote 3
              • vinicity
                vinicity F last edited by

                Very cool! The jingles are just perfect! (If a bit loud, but I guess that is caused by the sound recording issue you posted about before...)

                Will try it with the kids tonight!

                spikey 1 Reply Last reply Reply Quote 1
                • spikey
                  spikey F @vinicity last edited by

                  @vinicity Thanks, I wonder how they react to such a retro style game. And yes, i am still struggling, with recording synth sound. Normal audio files are recorded in the volume, given in the parameter.

                  1 Reply Last reply Reply Quote 1
                  • Martin
                    Martin Fuze Team last edited by

                    Very neat! But I think I might have just woken the whole street up :)

                    spikey 1 Reply Last reply Reply Quote 1
                    • spikey
                      spikey F @Martin last edited by

                      @Martin ooh no, still? I mean with the video or did you download the game. I put it all to a lower volume.

                      1 Reply Last reply Reply Quote 0
                      • Martin
                        Martin Fuze Team last edited by

                        The video - my fault for watching it at 3AM :D

                        1 Reply Last reply Reply Quote 0
                        • spikey
                          spikey F last edited by

                          Fixed for FUZE 3.1.0: (pending for approval)

                          • I had to rename fuschia to fuchsia
                          • I had to rename my own custom function drawTextEx() to customDrawTextEx() because the new FUZE version contains now an amazing function named like this
                            šŸ‘
                          1 Reply Last reply Reply Quote 3
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