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    Creatively Titled Shmup Demo

    Work In Progress
    shmup
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    • Retrocade_media
      Retrocade_media F last edited by Retrocade_media

      Quick update for today, I didn't get everything done that I wanted to, but I still got a small story segment in at the beginning. I'm just making this for fun, so no promises that anything will come of it, but I like how it's coming so far.

      1 Reply Last reply Reply Quote 4
      • Dave
        Dave Fuze Team last edited by

        This. Is. Awesome.

        1 Reply Last reply Reply Quote 1
        • ITzTravelInTime
          ITzTravelInTime F last edited by

          I am very exited to see it uploaded via commiunity share

          1 Reply Last reply Reply Quote 1
          • Retrocade_media
            Retrocade_media F last edited by Retrocade_media

            I shared what I have so far today! I posted the code over on "The Great List of Game Codes" but thought I'd put it here as well:

            Game ID: NX143MND5N

            1 Reply Last reply Reply Quote 0
            • Martin
              Martin Fuze Team last edited by

              Just downloaded and had a go - love it, really nice job.

              Retrocade_media 1 Reply Last reply Reply Quote 1
              • Retrocade_media
                Retrocade_media F @Martin last edited by

                @Martin Oh, thank you! That was really quick. Right now its just a small proof of concept, so I plan to add a lot more.

                1 Reply Last reply Reply Quote 0
                • SteveZX81
                  SteveZX81 F last edited by

                  Just downloaded this and played it for a time, it's really good!! Can't wait to see what you add next.

                  1 Reply Last reply Reply Quote 1
                  • PB____
                    PB____ last edited by PB____

                    I downloaded the game as well, nice game, well done :)

                    Also, I'm sorry, but I couldn't help to read the comment about using random for a range.

                    When you feel like you need to use a pattern a lot that you need to think about each time, then you can always consider writing a function that solves that problem in a way you feel comfortable with. For example:

                    // returns random value within the specified range
                    function rng(low, high)
                        int size = abs(high-low)
                        int result = random(size)+low
                    return result
                    
                    // can be used as:
                    print(rng(-50, 50))
                    

                    (edit: I've now tested the function in Fuze and it works as expected)

                    I've not read most of your code, but your game works nicely and I see you are already using functions. It's just a thought I wanted to share because of the comment :)

                    Retrocade_media 1 Reply Last reply Reply Quote 2
                    • Retrocade_media
                      Retrocade_media F @PB____ last edited by Retrocade_media

                      @PB____ thanks for the advice! I'll try that out now, as I'd much prefer to use a range!

                      1 Reply Last reply Reply Quote 0
                      • Retrocade_media
                        Retrocade_media F last edited by

                        Some progress from today. I didn't get as much done as I wanted to, but I began to experiment with Tilemaps as well as get a little deeper in to the image editor.

                        Sorry about the low quality photo, I will replace it when I get home.
                        20200121_183753_HDR.jpg

                        1 Reply Last reply Reply Quote 3
                        • Retrocade_media
                          Retrocade_media F last edited by Retrocade_media

                          "FUZESHMUP", as I am temporarily calling it, is coming along nicely. I have an interesting bug though, which is documented in the new demo that I posted. If anyone has a fix for it, please let me know!

                          Spacemario 1 Reply Last reply Reply Quote 0
                          • Spacemario
                            Spacemario F @Retrocade_media last edited by

                            @Retrocade_media A little off topic, but that "POWER UP" sound effect you're using cracks me up. Reminds me a little of "Altered Beast" or something :D

                            Retrocade_media 1 Reply Last reply Reply Quote 1
                            • Retrocade_media
                              Retrocade_media F @Spacemario last edited by

                              @Spacemario Haha, nice. I found it pretty funny as well

                              1 Reply Last reply Reply Quote 0
                              • Retrocade_media
                                Retrocade_media F last edited by

                                As for todays progress, I honestly didn't get much done. I worked on the art, but I still can't figure out that "Recurssion limit exceeded" error. I'm not going to post a new demo until thats fixed and I have a little more to show. If you have any idea how to fix it, the current version has the same problem, you can redownload it through the code above!

                                1 Reply Last reply Reply Quote 2
                                • ITzTravelInTime
                                  ITzTravelInTime F last edited by

                                  This game plays pretty well and it's a lot of fun, great work mate, i am waiting to see the finished game

                                  1 Reply Last reply Reply Quote 1
                                  • Retrocade_media
                                    Retrocade_media F last edited by Retrocade_media

                                    New update! Code in the first post!

                                    As a note, I may end up using elements from this in other projects, however I feel this will be the last of this particular project (for now)

                                    1 Reply Last reply Reply Quote 4
                                    • pianofire
                                      pianofire Fuze Team last edited by

                                      I think that the code has changed:

                                      "Existential Crisis Fuzeion" by Ashton Arnold
                                      Description: Proof Of Concept that a Shmup could work. Currently missing: Options Hud Level Design More Enemies More Bullet Patterns

                                      Share Code : NX143MND5N

                                      Retrocade_media 1 Reply Last reply Reply Quote 0
                                      • Retrocade_media
                                        Retrocade_media F @pianofire last edited by

                                        @pianofire Oh! Thank you, I will update that now!

                                        1 Reply Last reply Reply Quote 0
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