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    Creatively Titled Shmup Demo

    Work In Progress
    shmup
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    • ITzTravelInTime
      ITzTravelInTime F last edited by

      I am very exited to see it uploaded via commiunity share

      1 Reply Last reply Reply Quote 1
      • Retrocade_media
        Retrocade_media F last edited by Retrocade_media

        I shared what I have so far today! I posted the code over on "The Great List of Game Codes" but thought I'd put it here as well:

        Game ID: NX143MND5N

        1 Reply Last reply Reply Quote 0
        • Martin
          Martin Fuze Team last edited by

          Just downloaded and had a go - love it, really nice job.

          Retrocade_media 1 Reply Last reply Reply Quote 1
          • Retrocade_media
            Retrocade_media F @Martin last edited by

            @Martin Oh, thank you! That was really quick. Right now its just a small proof of concept, so I plan to add a lot more.

            1 Reply Last reply Reply Quote 0
            • SteveZX81
              SteveZX81 F last edited by

              Just downloaded this and played it for a time, it's really good!! Can't wait to see what you add next.

              1 Reply Last reply Reply Quote 1
              • PB____
                PB____ last edited by PB____

                I downloaded the game as well, nice game, well done :)

                Also, I'm sorry, but I couldn't help to read the comment about using random for a range.

                When you feel like you need to use a pattern a lot that you need to think about each time, then you can always consider writing a function that solves that problem in a way you feel comfortable with. For example:

                // returns random value within the specified range
                function rng(low, high)
                    int size = abs(high-low)
                    int result = random(size)+low
                return result
                
                // can be used as:
                print(rng(-50, 50))
                

                (edit: I've now tested the function in Fuze and it works as expected)

                I've not read most of your code, but your game works nicely and I see you are already using functions. It's just a thought I wanted to share because of the comment :)

                Retrocade_media 1 Reply Last reply Reply Quote 2
                • Retrocade_media
                  Retrocade_media F @PB____ last edited by Retrocade_media

                  @PB____ thanks for the advice! I'll try that out now, as I'd much prefer to use a range!

                  1 Reply Last reply Reply Quote 0
                  • Retrocade_media
                    Retrocade_media F last edited by

                    Some progress from today. I didn't get as much done as I wanted to, but I began to experiment with Tilemaps as well as get a little deeper in to the image editor.

                    Sorry about the low quality photo, I will replace it when I get home.
                    20200121_183753_HDR.jpg

                    1 Reply Last reply Reply Quote 3
                    • Retrocade_media
                      Retrocade_media F last edited by Retrocade_media

                      "FUZESHMUP", as I am temporarily calling it, is coming along nicely. I have an interesting bug though, which is documented in the new demo that I posted. If anyone has a fix for it, please let me know!

                      Spacemario 1 Reply Last reply Reply Quote 0
                      • Spacemario
                        Spacemario F @Retrocade_media last edited by

                        @Retrocade_media A little off topic, but that "POWER UP" sound effect you're using cracks me up. Reminds me a little of "Altered Beast" or something :D

                        Retrocade_media 1 Reply Last reply Reply Quote 1
                        • Retrocade_media
                          Retrocade_media F @Spacemario last edited by

                          @Spacemario Haha, nice. I found it pretty funny as well

                          1 Reply Last reply Reply Quote 0
                          • Retrocade_media
                            Retrocade_media F last edited by

                            As for todays progress, I honestly didn't get much done. I worked on the art, but I still can't figure out that "Recurssion limit exceeded" error. I'm not going to post a new demo until thats fixed and I have a little more to show. If you have any idea how to fix it, the current version has the same problem, you can redownload it through the code above!

                            1 Reply Last reply Reply Quote 2
                            • ITzTravelInTime
                              ITzTravelInTime F last edited by

                              This game plays pretty well and it's a lot of fun, great work mate, i am waiting to see the finished game

                              1 Reply Last reply Reply Quote 1
                              • Retrocade_media
                                Retrocade_media F last edited by Retrocade_media

                                New update! Code in the first post!

                                As a note, I may end up using elements from this in other projects, however I feel this will be the last of this particular project (for now)

                                1 Reply Last reply Reply Quote 4
                                • pianofire
                                  pianofire Fuze Team last edited by

                                  I think that the code has changed:

                                  "Existential Crisis Fuzeion" by Ashton Arnold
                                  Description: Proof Of Concept that a Shmup could work. Currently missing: Options Hud Level Design More Enemies More Bullet Patterns

                                  Share Code : NX143MND5N

                                  Retrocade_media 1 Reply Last reply Reply Quote 0
                                  • Retrocade_media
                                    Retrocade_media F @pianofire last edited by

                                    @pianofire Oh! Thank you, I will update that now!

                                    1 Reply Last reply Reply Quote 0
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