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    Creatively Titled Shmup Demo

    Work In Progress
    shmup
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    • Dave
      Dave Fuze Team last edited by

      This. Is. Awesome.

      1 Reply Last reply Reply Quote 1
      • ITzTravelInTime
        ITzTravelInTime F last edited by

        I am very exited to see it uploaded via commiunity share

        1 Reply Last reply Reply Quote 1
        • Retrocade_media
          Retrocade_media F last edited by Retrocade_media

          I shared what I have so far today! I posted the code over on "The Great List of Game Codes" but thought I'd put it here as well:

          Game ID: NX143MND5N

          1 Reply Last reply Reply Quote 0
          • Martin
            Martin Fuze Team last edited by

            Just downloaded and had a go - love it, really nice job.

            Retrocade_media 1 Reply Last reply Reply Quote 1
            • Retrocade_media
              Retrocade_media F @Martin last edited by

              @Martin Oh, thank you! That was really quick. Right now its just a small proof of concept, so I plan to add a lot more.

              1 Reply Last reply Reply Quote 0
              • SteveZX81
                SteveZX81 F last edited by

                Just downloaded this and played it for a time, it's really good!! Can't wait to see what you add next.

                1 Reply Last reply Reply Quote 1
                • PB____
                  PB____ last edited by PB____

                  I downloaded the game as well, nice game, well done :)

                  Also, I'm sorry, but I couldn't help to read the comment about using random for a range.

                  When you feel like you need to use a pattern a lot that you need to think about each time, then you can always consider writing a function that solves that problem in a way you feel comfortable with. For example:

                  // returns random value within the specified range
                  function rng(low, high)
                      int size = abs(high-low)
                      int result = random(size)+low
                  return result
                  
                  // can be used as:
                  print(rng(-50, 50))
                  

                  (edit: I've now tested the function in Fuze and it works as expected)

                  I've not read most of your code, but your game works nicely and I see you are already using functions. It's just a thought I wanted to share because of the comment :)

                  Retrocade_media 1 Reply Last reply Reply Quote 2
                  • Retrocade_media
                    Retrocade_media F @PB____ last edited by Retrocade_media

                    @PB____ thanks for the advice! I'll try that out now, as I'd much prefer to use a range!

                    1 Reply Last reply Reply Quote 0
                    • Retrocade_media
                      Retrocade_media F last edited by

                      Some progress from today. I didn't get as much done as I wanted to, but I began to experiment with Tilemaps as well as get a little deeper in to the image editor.

                      Sorry about the low quality photo, I will replace it when I get home.
                      20200121_183753_HDR.jpg

                      1 Reply Last reply Reply Quote 3
                      • Retrocade_media
                        Retrocade_media F last edited by Retrocade_media

                        "FUZESHMUP", as I am temporarily calling it, is coming along nicely. I have an interesting bug though, which is documented in the new demo that I posted. If anyone has a fix for it, please let me know!

                        Spacemario 1 Reply Last reply Reply Quote 0
                        • Spacemario
                          Spacemario F @Retrocade_media last edited by

                          @Retrocade_media A little off topic, but that "POWER UP" sound effect you're using cracks me up. Reminds me a little of "Altered Beast" or something :D

                          Retrocade_media 1 Reply Last reply Reply Quote 1
                          • Retrocade_media
                            Retrocade_media F @Spacemario last edited by

                            @Spacemario Haha, nice. I found it pretty funny as well

                            1 Reply Last reply Reply Quote 0
                            • Retrocade_media
                              Retrocade_media F last edited by

                              As for todays progress, I honestly didn't get much done. I worked on the art, but I still can't figure out that "Recurssion limit exceeded" error. I'm not going to post a new demo until thats fixed and I have a little more to show. If you have any idea how to fix it, the current version has the same problem, you can redownload it through the code above!

                              1 Reply Last reply Reply Quote 2
                              • ITzTravelInTime
                                ITzTravelInTime F last edited by

                                This game plays pretty well and it's a lot of fun, great work mate, i am waiting to see the finished game

                                1 Reply Last reply Reply Quote 1
                                • Retrocade_media
                                  Retrocade_media F last edited by Retrocade_media

                                  New update! Code in the first post!

                                  As a note, I may end up using elements from this in other projects, however I feel this will be the last of this particular project (for now)

                                  1 Reply Last reply Reply Quote 4
                                  • pianofire
                                    pianofire Fuze Team last edited by

                                    I think that the code has changed:

                                    "Existential Crisis Fuzeion" by Ashton Arnold
                                    Description: Proof Of Concept that a Shmup could work. Currently missing: Options Hud Level Design More Enemies More Bullet Patterns

                                    Share Code : NX143MND5N

                                    Retrocade_media 1 Reply Last reply Reply Quote 0
                                    • Retrocade_media
                                      Retrocade_media F @pianofire last edited by

                                      @pianofire Oh! Thank you, I will update that now!

                                      1 Reply Last reply Reply Quote 0
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