Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Creatively Titled Shmup Demo

    Work In Progress
    shmup
    9
    23
    1748
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Retrocade_media
      Retrocade_media F last edited by Retrocade_media

      I shared what I have so far today! I posted the code over on "The Great List of Game Codes" but thought I'd put it here as well:

      Game ID: NX143MND5N

      1 Reply Last reply Reply Quote 0
      • Martin
        Martin Fuze Team last edited by

        Just downloaded and had a go - love it, really nice job.

        Retrocade_media 1 Reply Last reply Reply Quote 1
        • Retrocade_media
          Retrocade_media F @Martin last edited by

          @Martin Oh, thank you! That was really quick. Right now its just a small proof of concept, so I plan to add a lot more.

          1 Reply Last reply Reply Quote 0
          • SteveZX81
            SteveZX81 F last edited by

            Just downloaded this and played it for a time, it's really good!! Can't wait to see what you add next.

            1 Reply Last reply Reply Quote 1
            • PB____
              PB____ last edited by PB____

              I downloaded the game as well, nice game, well done :)

              Also, I'm sorry, but I couldn't help to read the comment about using random for a range.

              When you feel like you need to use a pattern a lot that you need to think about each time, then you can always consider writing a function that solves that problem in a way you feel comfortable with. For example:

              // returns random value within the specified range
              function rng(low, high)
                  int size = abs(high-low)
                  int result = random(size)+low
              return result
              
              // can be used as:
              print(rng(-50, 50))
              

              (edit: I've now tested the function in Fuze and it works as expected)

              I've not read most of your code, but your game works nicely and I see you are already using functions. It's just a thought I wanted to share because of the comment :)

              Retrocade_media 1 Reply Last reply Reply Quote 2
              • Retrocade_media
                Retrocade_media F @PB____ last edited by Retrocade_media

                @PB____ thanks for the advice! I'll try that out now, as I'd much prefer to use a range!

                1 Reply Last reply Reply Quote 0
                • Retrocade_media
                  Retrocade_media F last edited by

                  Some progress from today. I didn't get as much done as I wanted to, but I began to experiment with Tilemaps as well as get a little deeper in to the image editor.

                  Sorry about the low quality photo, I will replace it when I get home.
                  20200121_183753_HDR.jpg

                  1 Reply Last reply Reply Quote 3
                  • Retrocade_media
                    Retrocade_media F last edited by Retrocade_media

                    "FUZESHMUP", as I am temporarily calling it, is coming along nicely. I have an interesting bug though, which is documented in the new demo that I posted. If anyone has a fix for it, please let me know!

                    Spacemario 1 Reply Last reply Reply Quote 0
                    • Spacemario
                      Spacemario F @Retrocade_media last edited by

                      @Retrocade_media A little off topic, but that "POWER UP" sound effect you're using cracks me up. Reminds me a little of "Altered Beast" or something :D

                      Retrocade_media 1 Reply Last reply Reply Quote 1
                      • Retrocade_media
                        Retrocade_media F @Spacemario last edited by

                        @Spacemario Haha, nice. I found it pretty funny as well

                        1 Reply Last reply Reply Quote 0
                        • Retrocade_media
                          Retrocade_media F last edited by

                          As for todays progress, I honestly didn't get much done. I worked on the art, but I still can't figure out that "Recurssion limit exceeded" error. I'm not going to post a new demo until thats fixed and I have a little more to show. If you have any idea how to fix it, the current version has the same problem, you can redownload it through the code above!

                          1 Reply Last reply Reply Quote 2
                          • ITzTravelInTime
                            ITzTravelInTime F last edited by

                            This game plays pretty well and it's a lot of fun, great work mate, i am waiting to see the finished game

                            1 Reply Last reply Reply Quote 1
                            • Retrocade_media
                              Retrocade_media F last edited by Retrocade_media

                              New update! Code in the first post!

                              As a note, I may end up using elements from this in other projects, however I feel this will be the last of this particular project (for now)

                              1 Reply Last reply Reply Quote 4
                              • pianofire
                                pianofire Fuze Team last edited by

                                I think that the code has changed:

                                "Existential Crisis Fuzeion" by Ashton Arnold
                                Description: Proof Of Concept that a Shmup could work. Currently missing: Options Hud Level Design More Enemies More Bullet Patterns

                                Share Code : NX143MND5N

                                Retrocade_media 1 Reply Last reply Reply Quote 0
                                • Retrocade_media
                                  Retrocade_media F @pianofire last edited by

                                  @pianofire Oh! Thank you, I will update that now!

                                  1 Reply Last reply Reply Quote 0
                                  • First post
                                    Last post