Twin Stick Shooter 'Fuzeotron'
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@SteveZX81 said in Twin Stick Shooter 'Fuzeotron':
@Retrocade_media I use this (I believe I stole..uhm borrowed it from Martin)
'if c.lx < -0.5 and player.x > 30 then player.x -8 endif'
same for the other directions.
Ohhhhh!!!!!!
If you copied any of the movement code from YASS then that could explain a lot :P
I manually coded fake physics into that which won't be good for a twin stick shooter :)
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it wasn't YASS but I've no idea what it was from or even if it was a game. Sometimes you just throw code at me when I need help. ;)
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Ah good point!
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@SteveZX81 haha, will do
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I just played it, and it is very fun! Great job!
If you wanted to "normalize" the diagonal motion as discussed above, it should work to multiply your speed by c.lx and c.ly . Such as,
'if c.lx < -0.5 and player.x > 30 then
player.x -=8*c.lx
endif'I did not notice that being an issue, but I trust the judgement of the shmup aficionados!
Great job!
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Well done Steve this is excellent.
I'm dying all over the place but get a little further along and it keeps me coming back for more. -
I’m late to the party as usual but this game is fantastic! I made it to level 9 on my first go, but haven’t been able to get there again.
I think the classic retro baddies for each level is a great touch, as it really provides an incentive to do better. And the title screen is very professional and polished. You should be very proud!!
Edit: Level 19!! Another thing I like is how you have to think strategy. I now focus on taking out the spores, as the spawners are deadly -
Level 25 is a bear-- those big guys are faster than the player, and take a ton of hits! I can get there consistently, but haven't been able to beat it yet.
Of course, I could just decrease their life in the code... nah, I'm not a cheater :D
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Oh my! He is quite literally evil.
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@Martin said in Twin Stick Shooter 'Fuzeotron':
Oh my! He is quite literally evil.
I see what you did there. ;)
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What have I done! I hope it is not too hard now... :-)
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Fuzeotron 1.21 is now live and the code is: MXK7Q2X76D (sorry it's a new code, that's my fault)
Changes:
1: improved movement code (thanks to Retrocade_media)
2: spawners are not in level 1-3, only after 3
3: humans now give incremented points 1000,1250,1500 and 2000.
4: Otto joins if you dawdle around on one level too long. he is faster than you and invincible!
5: minor otto sprite bug fixed in 1.21in a way the game is slightly easier now because you can get a lot more points if you collect all the humans which will obviously give you more extra lives.
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@SteveZX81 can't wait to play! Sounds amazing!
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Too good. Too good by far! Otto offsets any difficulty issues (i didn't think it was easier to be honest), although there might be a timer reset problem with it as sometimes in later levels, if you die he then can come out instantly, even though you have a few enemies left. It might be by design but it doesn't 'feel' like it. That aside it is incredible. The controls are now spot on. I love the increasing human values - it really pushes you to go and save as many as possible and the disappointment when you lose that last 2,000 is all the more incentive. Steve this is a milestone achievement - now let me see if I can get Eugene to comment on it...
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i was going to mention ottos reset time but was gonna wait to tell you ha figured you needed a rest
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Thanks guys, I shall look into Otto's problem in a couple of days. Shouldn't be too hard to fix.
Thank you so much for the incredibly kind comments Jon, I really don't deserve the praise you're giving me.
as for getting Mr Jarvis to comment on it. oh my gosh heck no. haha! The guy is one of my heroes, a true gaming legend and asking him to comment on my naff little game would be like doing 5 laps around Tescos carpark and then asking Michael Schumacher to comment on it. lol -
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Fuzeotron 1.22 now live (same code)
changes:
1: otto spawning too fast after you've been killed now fixed.