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    I'm trying to create a randomized dungeon.

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    • OrangePeel
      OrangePeel @DomDom last edited by

      @DomDom Okay, I'll try it.

      1 Reply Last reply Reply Quote 0
      • xevdev
        xevdev F @DomDom last edited by

        @DomDom surely 6 or greater

        DomDom 1 Reply Last reply Reply Quote 0
        • DomDom
          DomDom F @xevdev last edited by

          This post is deleted!
          1 Reply Last reply Reply Quote 0
          • xevdev
            xevdev F last edited by

            No thanks kept clear of sprites and the map. But I believe you.

            1 Reply Last reply Reply Quote 1
            • Martin
              Martin Fuze Team last edited by Martin

              This is indeed a bug in the current (live) implementation of multi-deminsional arrays. The 2nd dimension (presumably 3rd+ too) will inherit the size of the first. I remember raising this issue previously.

              I just checked and it is already fixed in the upcoming 2.15.0 release. So in 2.15.0 the sample will work as you expect.

              It's a bit dirty, but as a workaround for now use this:

              int MAX_COL = 26
              int MAX_ROW = 6
              array level[MAX_COL][MAX_COL]
              
              for row = 0 to MAX_ROW loop
                  for col = 0 to MAX_COL loop        // or len(level[0]) will work too here
                      level[row][col] = random(5)
                  repeat
              repeat
              

              This is of course wasteful because it defines a 26 x 26 array, but at least it works

              OrangePeel 1 Reply Last reply Reply Quote 3
              • OrangePeel
                OrangePeel @Martin last edited by

                @Martin Alrighty, thanks! :)

                1 Reply Last reply Reply Quote 2
                • xevdev
                  xevdev F last edited by

                  So
                  I've been creating arrays
                  Array whatever [ 1 ]
                  And just increasing multi dimensional arrays and it seems to work.
                  If that makes sense.

                  CasualTie5 1 Reply Last reply Reply Quote 0
                  • PickleCatStars
                    PickleCatStars F last edited by

                    No, what do you mean?

                    1 Reply Last reply Reply Quote 1
                    • CasualTie5
                      CasualTie5 F @xevdev last edited by

                      @xevdev do you mean creating new elements of an array, even if they exceed the declared array length?
                      if yes, I'm pretty sure it is indeed an intended way of using arrays in FUZE

                      1 Reply Last reply Reply Quote 1
                      • xevdev
                        xevdev F last edited by

                        Yes exactly like that.

                        1 Reply Last reply Reply Quote 1
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