2d skateboard game
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@Dave more for the design aspect, as you can pause that film at any point and it looks just like a scene in a comic.
but there will definitely be eccentric enemies :) alien invasion
hoping to make hub areas like this one connected by a series of jumps obstacles to make a fetch quest between them
to pick up parts for a space ship. to then load into the next level (scroll flying shooter) then to there planet where they have low gravity will be big jumps so on .. lol
would love to build a virtual arcade to load a couple of fuze projects into aswell but may be getting ahead of my self... -
@waldron You've got a clear and brilliant vision. I truly hope we get to see your Fuze virtual arcade - that is just awesome beyond belief. Totally possible, too :)
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@Dave probably il just make a couple of arcade cabinets for skater kid but i would love to do a giant arcade full of fuze programs, i would need help with the code on that tho. maybe using flags in maps
we need a video! ;) -
@waldron This is a very cool idea indeed. Might be a video for the future :) Not for a while though!
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splitting this project the finish line keeps moving, going to have a separate version simple level design with a series of jumps pretty much just a distance and trick attack mode.
also separating the skater and skateboard should set up some interesting trick combinations as well as a rabbit hole of if statements ... -
Finishing line keeps moving.
That's the best thing. -
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I like how he skates in front and behind the letters. It makes me think "but...how the heck? ah oh..maybe but not sure."
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That's really neat!
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Looking for help, I'm wanting to wall ride on the green walls to allow the player to get across longer gaps. If I make a box in maps how will the if statement work to allow the player to wall ride only in those areas and possibly have the ability to jump again before landing. Iv made the wall ride state and the box in maps
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I think this should do it (however I'm not sure) Firstly, you need to go into the map editor and then press X when you are hovering over the collision box that you want for the player to wall-ride on and give it a name that you are going to put in for the code below. Then code something like this...
if detectMapAreaCollision("NAME OF AREA", NAME OF SPRITE) then
do the wall-ride animation
and other code you want
endifI can try and explain it a bit more if you want
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@Gameboy already set up the box and named it in maps, iv got the if statement started but its not detecting the box tried all sorts. Only want that button to work in that box
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@waldron WOW, that wall riding is totally awesome!
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Now have moving platforms and better understanding of named map areas, big thanks to @pianofire !
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Maaaate... Outrageous! That wall ride is fantastic! So glad to see you've conquered it, nice one @pianofire with your amazing examples.
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@Dave getting there now, going to incorporate score later and offset the cam so we get a bit more screen in front of the player
and get rid of the fall for eternity with a game over screen;) -
@waldron Get rid of the Waldron classic fall into the eternal abyss? I'll have none of that!
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@Dave haha maybe i could adapt it at least