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    Missile Command

    Work In Progress
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    • Martin
      Martin Fuze Team last edited by

      You know where to come for help!

      1 Reply Last reply Reply Quote 0
      • SteveZX81
        SteveZX81 F last edited by SteveZX81

        Something I didn't notice before, I always assumed the silo missile firing order was top to bottom like figure one, but it didn't look right and upon close examination of the real game it seems they do it mostly in reverse bottom to top, but with a strange order in the bottom row like figure 2.

        Mostly boring and pointless to 99.9% of people but I found it interesting and I'm now changing my game to use the correct firing order.
        missileorder.png

        pianofire 1 Reply Last reply Reply Quote 4
        • pianofire
          pianofire Fuze Team @SteveZX81 last edited by

          @SteveZX81 I had never noticed that before

          1 Reply Last reply Reply Quote 1
          • SteveZX81
            SteveZX81 F last edited by SteveZX81

            Little sneaky peek video showing the bases firing. (yes, I've not done the missile explosions yet)

            Edit: sorry, the video quality is garbage. its hard to make out the lines.

            Dave 1 Reply Last reply Reply Quote 5
            • Dave
              Dave Fuze Team @SteveZX81 last edited by

              @SteveZX81 Steve you absolute legend. Look at that! Looks fantastic dude, you should be very proud.

              1 Reply Last reply Reply Quote 0
              • pugmartin
                pugmartin F last edited by

                Steve your stuff is excellent man, that’s brilliant

                1 Reply Last reply Reply Quote 1
                • B
                  Bl4ckM4ch1n3 last edited by

                  Keep up the good work @SteveZX81, it looks amazing :D

                  1 Reply Last reply Reply Quote 1
                  • SteveZX81
                    SteveZX81 F last edited by

                    Been working on the game a bit and last night I started on an attempt to do the logo, it's a million miles away from an exact copy, but it's okay.

                    1 Reply Last reply Reply Quote 9
                    • Martin
                      Martin Fuze Team last edited by

                      Very nice! Exact copies are overrated in my book. Emulation has been around for years now. I'm more in to seeing people reimplement (simulate maybe?) than create exact copies.

                      1 Reply Last reply Reply Quote 2
                      • spikey
                        spikey F last edited by

                        Cool! Did you draw it small with 10px each letter and then just upsized it in your code, or did you draw it at the final size?

                        1 Reply Last reply Reply Quote 0
                        • SteveZX81
                          SteveZX81 F last edited by

                          Nope I'm too dumb to think of an easy way to do it, lol. I created it at the full size (which took me quite some time)

                          waldron spikey 2 Replies Last reply Reply Quote 0
                          • waldron
                            waldron F @SteveZX81 last edited by

                            @SteveZX81 how do you load a title screen before your game like that i can only
                            do simple text with button press ?
                            loving your classic reworks btw

                            lawyerlounge 1 Reply Last reply Reply Quote 0
                            • spikey
                              spikey F @SteveZX81 last edited by

                              @SteveZX81 this is pragmatic and allows full control. I just asked because I am intrested in all kinds of custom fonts for our game projects.

                              1 Reply Last reply Reply Quote 0
                              • lawyerlounge
                                lawyerlounge @waldron last edited by

                                @waldron you could make a function called titleScreen() at the beginning of your main loop and within that function create a loop that continues while you haven't hit "a".

                                loop
                                      titleScreen()
                                      // your main game code here
                                repeat
                                
                                function titleScreen()
                                      c = controls(0)
                                      while !c.a loop
                                            printAt("To continue press A ...")
                                            // enter all of your code for your title screen here!
                                      repeat
                                return void
                                
                                1 Reply Last reply Reply Quote 2
                                • SteveZX81
                                  SteveZX81 F last edited by SteveZX81

                                  Well, I am now utterly stuck with the game and it won't evole from here, so here is a video of as far as I got with the game. (yes, I'm aware of the sound problem with some explosions)

                                  1 Reply Last reply Reply Quote 1
                                  • Martin
                                    Martin Fuze Team last edited by

                                    What are you stuck on? That looks great!

                                    1 Reply Last reply Reply Quote 0
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