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    2 sprites 1 player

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    • pobtastic
      pobtastic F last edited by MikeDX

      You mean like this?

      They would be two entirely separate sprites, they'd just happen to both be user controlled.

      waldron 1 Reply Last reply Reply Quote 4
      • waldron
        waldron F @pobtastic last edited by

        @pobtastic yes just like that !!!
        i want to have 2 robots ro and bo with separate and combined attributes/moves
        2d not top down tho
        kinda leaking my idea but im all about open source

        Martin 1 Reply Last reply Reply Quote 0
        • M
          MikeDX last edited by

          Bit off topic, but I love the Namco WSG3 sound cpu so much. Such an amazing sound!

          1 Reply Last reply Reply Quote 1
          • waldron
            waldron F last edited by

            also this technique can be used for a pinball game ect

            1 Reply Last reply Reply Quote 0
            • Martin
              Martin Fuze Team @waldron last edited by Martin

              @waldron said in 2 sprites 1 player:

              @pobtastic yes just like that !!!
              i want to have 2 robots ro and bo with separate and combined attributes/moves
              2d not top down tho
              kinda leaking my idea but im all about open source

              Kinda like "Head Over Heels" where you can split the two characters and have completely seperate sprites, or they can be joined together and controlled as one? Or to pick something more recent - Luigi and Gooigi ? If so yeah, like @pobtastic says, it's just 2 sprites and you control them individually or dependent on state, together.

              I'd personally use left and right sticks and when your characters are joined, either stick would take control. Perhaps click one of the sticks to toggle joint / individual control. I wouldn't go near the D-Pad. Not the best of controls in my opinion.

              waldron 2 Replies Last reply Reply Quote 1
              • waldron
                waldron F @Martin last edited by

                @Martin cheers man yeah click seems a better option.

                1 Reply Last reply Reply Quote 0
                • waldron
                  waldron F @Martin last edited by

                  @Martin said in 2 sprites 1 player:

                  Head Over Heels

                  geez just looked at head over heels that just gave me a huge flashback

                  1 Reply Last reply Reply Quote 0
                  • pianofire
                    pianofire Fuze Team last edited by

                    (slighlty) off topic I used to love this game where you could two players with linked ships

                    waldron 1 Reply Last reply Reply Quote 3
                    • waldron
                      waldron F @pianofire last edited by

                      @pianofire haha i can see this being very frustrating

                      pianofire 1 Reply Last reply Reply Quote 0
                      • pianofire
                        pianofire Fuze Team @waldron last edited by

                        @waldron I like a challenge.

                        1 Reply Last reply Reply Quote 0
                        • SteveZX81
                          SteveZX81 F last edited by

                          Space Duel was awesome fun!

                          1 Reply Last reply Reply Quote 1
                          • waldron
                            waldron F last edited by

                            Ro-bo concept gonna be a bugger to program but fun to animate

                            1 Reply Last reply Reply Quote 4
                            • waldron
                              waldron F last edited by

                              started animating the bots(sprites) ....
                              is their a preference to loading them in e.g.

                              createsprites()
                              or
                              loadImage=(image...)

                              waldron 1 Reply Last reply Reply Quote 0
                              • waldron
                                waldron F @waldron last edited by

                                @waldron said in 2 sprites 1 player:

                                started animating the bots(sprites) ....
                                is their a preference to loading them in e.g.

                                createsprites()
                                or
                                loadImage=(image...)
                                chrsheet=

                                joinShapes() would i use this to join my 2 sprites together?

                                1 Reply Last reply Reply Quote 0
                                • Martin
                                  Martin Fuze Team last edited by

                                  No, that’s for primitives not sprites.

                                  There is no built in concept of joining sprites into bigger sprites. You simply need to track the fact they are in a joined state and move their X / Y coordinates together

                                  1 Reply Last reply Reply Quote 4
                                  • waldron
                                    waldron F last edited by

                                    still struggling with this iv managed to get 2 sprites on screen but then i broke it
                                    am i doubling up on code and which code, drawsheet ect
                                    img1 = loadimage (blah)
                                    img2 = loadimage (blah)

                                    location ......
                                    location...

                                    global scale.....

                                    waldron 1 Reply Last reply Reply Quote 0
                                    • waldron
                                      waldron F @waldron last edited by

                                      @waldron said in 2 sprites 1 player:

                                      still struggling with this iv managed to get 2 sprites on screen but then i broke it
                                      am i doubling up on code and which code, drawsheet ect
                                      img1 = loadimage (blah)
                                      img2 = loadimage (blah)

                                      location ......
                                      location...

                                      global scale.....

                                      any method of getting 2 sprites on screen would be a great help

                                      pianofire 1 Reply Last reply Reply Quote 0
                                      • pianofire
                                        pianofire Fuze Team @waldron last edited by

                                        @waldron This example has several https://fuzearena.com/help/view/updateSprites

                                        waldron 1 Reply Last reply Reply Quote 2
                                        • waldron
                                          waldron F @pianofire last edited by

                                          @pianofire il have a look later cheers was wanting to use it for a pinball game just figuring out the flippers

                                          waldron 1 Reply Last reply Reply Quote 1
                                          • waldron
                                            waldron F @waldron last edited by

                                            @waldron said in 2 sprites 1 player:

                                            @pianofire il have a look later cheers was wanting to use it for a pinball game just figuring out the flippers

                                            nevermind just had a brain wave

                                            1 Reply Last reply Reply Quote 0
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