Subs 2 - Dive Dive Dive!
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Can they shoot back?
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Tankers cannot but other ships will be able to attack you and also aircraft will drop depthcharges etc.
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@SteveZX81 Sink one for me.
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Working on the ship sinking animations right now.
This is barely worth mentioning tbh but I'm using it as an excuse to post so I can give a huge "Thank You!" to Pianofire and Martin for helping me with a problem that drove me batty! (I still actually don't know what the problem was, but it's working now so all is well).
Thanks guys!
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Amazing! Such lovely animations and all the added details are great! :D
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@Kat said in Subs 2 - Dive Dive Dive!:
Amazing! Such lovely animations and all the added details are great! :D
Coming from a talent like yourself, that made my day. Thank you so much!
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@SteveZX81 said in Subs 2 - Dive Dive Dive!:
Coming from a talent like yourself, that made my day. Thank you so much!
And that made mine, haha! Thank you :) Seriously well done though, this is incredible!
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@SteveZX81 Looking good. The texture on the sea is a good idea. Is it cloud shadows? I think that reflections of some sort would be quite easy to implement here but the effect might not be compatible with the intended style.
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Thanks.
The sea texture is the same as the one used for the clouds but given a green/blue tint.tbh I'm not 100% happy with it, I feel it doesn't really match up with the rest of my graphics (it's too good lol!) so I am considering replacing the clouds and sea with simple colour gradients instead. we'll see.
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That's looking great @SteveZX81
I've also made a mental note to check the volume of my laptop before clicking links in future!! That beep almost hurt given the laptop was on full volume (blame video conferencing for that and people that don't know how to turn up their mic levels)
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oh heck, I'm sorry about that.
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@SteveZX81 said in Subs 2 - Dive Dive Dive!:
oh heck, I'm sorry about that.
Why? Did you turn my volume up :D
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Love it Steve. Simple, minimal but very cool and effective. Oh and it's 1337 hours exactly that you get the champagne.
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That title screen is excellent - consistent with the style of the gameplay so it has a very distinctive feel.
My hours are 165, making it my most-played title by a clear margin! -
Little update video.
Additions:
Ship type 4 drops depthcharges
depthcharges rotate and drop
boat hit effect when one reaches the bottom of the screen
damage control panel added
random section damaged when a depthcharge detonates.
depthcharges are red and flash on the radar
sound effect added when you 'rotate' periscopeI'm not sure how loud the sound is, so beware!
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Small update (although it was a royal pain to get working)
1: Depthcharges only damage your boat if they are within the red danger zone on the minimap (not sure you can see it well on the twitter video) (as suggested by Martin)
2: random cracks added sometimes when you are hit. ..I'm not 100% sure about this, we'll see. -
Excellent mate
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I loved Gato 1984 and drived hours from the top left to the lower right corner of the map to find the enemies ;-) and Silent Service 1990 was great too. I see your version here becoming a master piece as well.
By the way the cracks are creating pressure, I like them. Will diving, switching from diesel to battery until running out of power, launch debris to sneak away be a topic? But maybe this turns the game to much away from a fast arcade version.