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    • vinicity

      Ansimuz player sprites in wrong folder?
      fuze 2.15 • • vinicity

      2
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      2
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      395
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      Willpowered

      I believe Ansimuz designed these characters to go along with the Quiet Hill environment, so our folder structure is reflecting that. I'll forward the feedback to the rest of the team and see if we can find a place they'd fit better.

    • N

      Sprite Deleted Itself
      • nintisonfire

      9
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      9
      Posts
      989
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      Willpowered

      I'm able to reproduce it successfully, and that means a fix will be on the way. Thank you for the report!

    • D

      This topic is deleted!
      • Darien112

      5
      1
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      5
      Posts
      382
      Views
    • vinicity

      Opening and closing lots of media folders crashes Fuze 2.15
      fuze 2.15 • • vinicity

      3
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      Votes
      3
      Posts
      313
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      vinicity

      Pipo, but it also happened in some other folder.

    • vinicity

      Some ships in the 3D Watercraft folder picture are not in the actual folder.
      fuze 2.15 • • vinicity

      1
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      275
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      No one has replied

    • PB____

      issues with setBlend
      • PB____

      3
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      Votes
      3
      Posts
      348
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      PB____

      Because I continue to work on this project, I've shared a newer version (currently at v0.0.4) to back-up my progress, so this overrides the original reproduction scenario.;

      I've managed to refactor my program to avoid bug 3 (so it seems up till now), in stead of arrays with arrays, I now use arrays with structs with arrays. So in stead of:

      [ [ [1,2,3],[1,2,3],[1,2,3] ], [ [1,2,3],[1,2,3],[1,2,3] ], [ [1,2,3],[1,2,3],[1,2,3] ] ]

      I now use

      [ [ .values = [ [ .values = [ [ .values = [1,2,3], .count = 3 ], [ .values = [1,2,3], .count = 3 ], [ .values = [1,2,3], .count = 3 ] ], .count = 3 ], [ .values = [ [ .values = [1,2,3], .count = 3 ], [ .values = [1,2,3], .count = 3 ], [ .values = [1,2,3], .count = 3 ] ], .count = 3 ], [ .values = [ [ .values = [1,2,3], .count = 3 ], [ .values = [1,2,3], .count = 3 ], [ .values = [1,2,3], .count = 3 ] ], .count = 3 ] ], .count = 3 ] ]

      The struct also has a count property where I manually keep track of the length. Of course I wouldn't have done that if I didn't run into issues using len, but this work around seems to work for me so far, so for now I'm going with it...

      If you want to reproduce bug 2 with the current version, that's still possible, but then you need to go to Options => Optimizations => Scale and change the value of that setting to 85 (you can see the value in the description on the left side of the screen while you have the Scale option selected...

      EDIT:
      I have now unshared the program (so the code nxkh21kb1z should not be usable anymore), because I want to often back-up updates of the program that do not need to be reviewed.

    • vinicity

      Not all tiles shown in the Map Editor Spritesheet View
      • vinicity

      14
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      1159
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      vinicity

      @spikey I never found a workaround, unfortunately...

    • PickleCatStars

      Struct properties, placeobject() type 4 errors, strings?
      • PickleCatStars

      3
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      Votes
      3
      Posts
      346
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      PickleCatStars

      Okie dokie, thankyou :)

    • Hector1945

      Function causes a crash
      crash bug function • • Hector1945

      48
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      48
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      7308
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      PickleCatStars

      Keep your fps/memory meter turned on!

    • Martin

      Leading zeros give incorrect results
      • Martin

      5
      5
      Votes
      5
      Posts
      406
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      Jongjungbu

      They day before you posted this, I had gone through my code and changed 01 to 09 to 1 to 9. For no reason. Now I'm glad I did. :D

    • LinkCraft

      Errors in error messages
      • LinkCraft

      3
      2
      Votes
      3
      Posts
      255
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      LinkCraft

      The program was my game jam entry and It got fixed

    • SteveZX81

      Crash when running code.
      • SteveZX81

      5
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      5
      Posts
      495
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      Hector1945

      That just happenned to me too

    • D

      Image editor: colors copy darker
      • Darien112

      3
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      Votes
      3
      Posts
      259
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      Martin

      We are certainly aware that the colour is off and that is or has been looked at (I'm abut a week behind at the moment). I guess it therefore follows that if you select the same colour over and over it's going to get darker and darker.

    • DomDom

      This topic is deleted!
      • DomDom

      4
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      4
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      134
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    • spikey

      2-D string array with more columns than rows issue
      array • • spikey

      10
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      10
      Posts
      1001
      Views

      pianofire

      @Starshine-Vixen Yes this seems to be a bug. I have tried it with the latest patch (which should be out soon) and it works as expected

    • spikey

      A copy of a colon-style defined array range fails to grow
      array • • spikey

      3
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      3
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      564
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      xevdev

      Very interesting never seen that error code before

    • spikey

      Filenames start growing by themselves
      bug sharing • • spikey

      4
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      4
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      701
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      Jonboy

      Definitely something we need to look into!

    • D

      Fuze UI bug
      • Darien112

      4
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      Votes
      4
      Posts
      339
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      Martin

      Just to confirm, the UI bug is fixed in the next patch. I just ran your code without it crashing. You do however get a different error, but only with the shadow light.

      It's basically complaining that 1127 objects is too much drawing between update calls. I'll report that as an error and see if it can be looked into.

    • D

      Map editor collision geometry bug
      • Darien112

      4
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      Votes
      4
      Posts
      316
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      Willpowered

      No prob! It is a little hard to notice since it only shows up in the controls bar once you start placing a box.

    • spikey

      setModulator() is not reset on playNote()
      sound setmodulator • • spikey

      1
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      1
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      315
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      No one has replied

    • undefined


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