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    TileGridSystem

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    • N
      Nisse5 F last edited by

      The FUZE version of the C loop would be:

      for i = 0 to room_width loop
         // do stuff
      repeat
      
      1 Reply Last reply Reply Quote 1
      • Rxvlism
        Rxvlism last edited by

        But I mean what’s ; is that to, or, +, - ?? And what about I++

        1 Reply Last reply Reply Quote 1
        • Dave
          Dave Fuze Team last edited by Dave

          @Rxvlism Your first semi colon is indeed the "to", and rather than using I++ as the increment, you define a step. So, for example:

          for (int i = 0; i < 10; i += 2){
              // things
          }
          

          Becomes:

          for i = 0 to 10 step 2 loop
              // things
          repeat
          

          To count backwards:

          for i = 10 to 0 loop
              // things
          repeat
          

          Or, with a step:

          for i = 10 to 0 step -2 loop
               // things
          repeat
          

          When incrementing upward, For loops count up to but not including the last value. When counting downward, they count down to and including the last value.

          1 Reply Last reply Reply Quote 0
          • Rxvlism
            Rxvlism last edited by

            What about instance create ? Just a setSpriteLocation

            1 Reply Last reply Reply Quote 0
            • Dave
              Dave Fuze Team last edited by

              @Rxvlism I'm not quite sure I understand what you're asking here! Could you elaborate?

              1 Reply Last reply Reply Quote 0
              • Rxvlism
                Rxvlism last edited by

                Instance_create ( xx, yy, oDirt );
                What would this look like in Fuze ?
                GetSpriteImage
                DrawSprite or Image

                I’m confused at how to call oDirt at xx and yy

                1 Reply Last reply Reply Quote 0
                • Dave
                  Dave Fuze Team last edited by Dave

                  Probably better to avoid using the sprite commands for the drawing of a map or background, they're intended for characters/objects/animation and make it very easy to interact with a map drawn in the Map Editor loaded with loadMap(). Depending on whether this dirt tile is from a tilesheet or is an image unto itself, you'll probably have more success with drawImage() or drawSheet(). For example:

                  // load tilesheet - let's say the dirt tile is tile no. 3
                  sheet = loadImage("filename")
                  
                  // using the tileSize function gives us a vector for the tile dimensions
                  tSize = tileSize( sheet, 3 )
                  scale = 2
                  
                  for y = 0 to gheight() step tSize.y * scale loop
                      for x = 0 to gwidth() step tSize.x * scale loop
                          drawSheet( sheet, 3, x, y, scale )
                      repeat
                  repeat     
                  

                  This gives me something like what you're describing!

                  1 Reply Last reply Reply Quote 0
                  • Rxvlism
                    Rxvlism last edited by

                    Im using my own image 16x16 pixels and when I use tileSize I get the “this image does not have tile data.” I don’t use tile sheets for this reason or I’d make one big png

                    N 1 Reply Last reply Reply Quote 0
                    • N
                      Nisse5 F @Rxvlism last edited by

                      @Rxvlism If you just use one single tile in the image, you can use drawImage()

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                      • Rxvlism
                        Rxvlism last edited by

                        Finally :D you guys are the best For Loops had me going nuts for a bit there!

                        Thanks @Dave & @Nisse5

                        1 Reply Last reply Reply Quote 3
                        • Dave
                          Dave Fuze Team last edited by

                          Yep - so it would look something like this:

                          // load tilesheet - let's say the dirt tile is tile no. 3
                          img = loadImage("filename")
                           
                          // using the tileSize function gives us a vector for the tile dimensions
                          tSize = imageSize( sheet )
                          scale = 2
                           
                          for y = 0 to gheight() step tSize.y * scale loop
                              for x = 0 to gwidth() step tSize.x * scale loop
                                  drawImage( sheet, x, y, scale )
                              repeat
                          repeat     
                          

                          Just in case anyone else was wondering how it looks with drawSheet.

                          1 Reply Last reply Reply Quote 0
                          • Rxvlism
                            Rxvlism last edited by

                            Is there a getPerlinNosie function in Fuze or will I have to create it ?

                            pianofire 1 Reply Last reply Reply Quote 0
                            • pianofire
                              pianofire Fuze Team @Rxvlism last edited by

                              @Rxvlism You could always ask this person nicely!

                              Rxvlism 1 Reply Last reply Reply Quote 1
                              • Rxvlism
                                Rxvlism @pianofire last edited by

                                @pianofire

                                That’s exactly what I’m looking for but 2D how would I contact them the forums ?

                                pianofire 1 Reply Last reply Reply Quote 0
                                • pianofire
                                  pianofire Fuze Team @Rxvlism last edited by

                                  @Rxvlism Not sure if they are on here but this person has the same avatar https://fuzearena.com/forum/user/minatsu

                                  1 Reply Last reply Reply Quote 1
                                  • Dave
                                    Dave Fuze Team last edited by

                                    Pretty sure that is the user on twitter. みなつ reads Minatsu in English!

                                    1 Reply Last reply Reply Quote 0
                                    • Rxvlism
                                      Rxvlism last edited by

                                      Ok I msg him/her thanks guys so much !!! <3

                                      1 Reply Last reply Reply Quote 0
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