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    • Dave
      Dave Fuze Team last edited by Dave

      Probably better to avoid using the sprite commands for the drawing of a map or background, they're intended for characters/objects/animation and make it very easy to interact with a map drawn in the Map Editor loaded with loadMap(). Depending on whether this dirt tile is from a tilesheet or is an image unto itself, you'll probably have more success with drawImage() or drawSheet(). For example:

      // load tilesheet - let's say the dirt tile is tile no. 3
      sheet = loadImage("filename")
      
      // using the tileSize function gives us a vector for the tile dimensions
      tSize = tileSize( sheet, 3 )
      scale = 2
      
      for y = 0 to gheight() step tSize.y * scale loop
          for x = 0 to gwidth() step tSize.x * scale loop
              drawSheet( sheet, 3, x, y, scale )
          repeat
      repeat     
      

      This gives me something like what you're describing!

      1 Reply Last reply Reply Quote 0
      • Rxvlism
        Rxvlism last edited by

        Im using my own image 16x16 pixels and when I use tileSize I get the “this image does not have tile data.” I don’t use tile sheets for this reason or I’d make one big png

        N 1 Reply Last reply Reply Quote 0
        • N
          Nisse5 F @Rxvlism last edited by

          @Rxvlism If you just use one single tile in the image, you can use drawImage()

          1 Reply Last reply Reply Quote 0
          • Rxvlism
            Rxvlism last edited by

            Finally :D you guys are the best For Loops had me going nuts for a bit there!

            Thanks @Dave & @Nisse5

            1 Reply Last reply Reply Quote 3
            • Dave
              Dave Fuze Team last edited by

              Yep - so it would look something like this:

              // load tilesheet - let's say the dirt tile is tile no. 3
              img = loadImage("filename")
               
              // using the tileSize function gives us a vector for the tile dimensions
              tSize = imageSize( sheet )
              scale = 2
               
              for y = 0 to gheight() step tSize.y * scale loop
                  for x = 0 to gwidth() step tSize.x * scale loop
                      drawImage( sheet, x, y, scale )
                  repeat
              repeat     
              

              Just in case anyone else was wondering how it looks with drawSheet.

              1 Reply Last reply Reply Quote 0
              • Rxvlism
                Rxvlism last edited by

                Is there a getPerlinNosie function in Fuze or will I have to create it ?

                pianofire 1 Reply Last reply Reply Quote 0
                • pianofire
                  pianofire Fuze Team @Rxvlism last edited by

                  @Rxvlism You could always ask this person nicely!

                  Rxvlism 1 Reply Last reply Reply Quote 1
                  • Rxvlism
                    Rxvlism @pianofire last edited by

                    @pianofire

                    That’s exactly what I’m looking for but 2D how would I contact them the forums ?

                    pianofire 1 Reply Last reply Reply Quote 0
                    • pianofire
                      pianofire Fuze Team @Rxvlism last edited by

                      @Rxvlism Not sure if they are on here but this person has the same avatar https://fuzearena.com/forum/user/minatsu

                      1 Reply Last reply Reply Quote 1
                      • Dave
                        Dave Fuze Team last edited by

                        Pretty sure that is the user on twitter. みなつ reads Minatsu in English!

                        1 Reply Last reply Reply Quote 0
                        • Rxvlism
                          Rxvlism last edited by

                          Ok I msg him/her thanks guys so much !!! <3

                          1 Reply Last reply Reply Quote 0
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