Particle Demo
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Thats just magic, no idea how to program this, I am looking forward to have a look at your code. Thanks for sharing.
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The newest version (2.1) has just been approved.
Please re-download, since this version fixes a memory leak when drawing boxes, which could lead to Fuze crashing unexpectedly.
Thanks to @toxibunny for noticing this issue!
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Some updates:
Fixed a bug with a backwards loop, that caused the oldest particle in the array to not get rendered. So I have resubmitted a new version (2.2) of the particle system.I have also improved upon the fireworks demo, adding sounds and occasional heart fireworks. Also tweaked the explosions to make them look better.
This is shared in a separate program with the following ID: LXK7UMNZ2C
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@vinicity did you delete the first one? Because the code doesn’t work.
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No, I resubmitted it yesterday with the new bug fix. It does not seem to have been approved yet, still pending.
EDIT: It is no longer pending.
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@vinicity those sounds are perfect
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I would normally just use the upvote button but that is so cool it deserves a comment!! Very cool indeed - well done.
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New version ha been shared that works with Fuze 2.15.
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Is that the latest version? I’m trying to add some exhaust particles to the shapes minigame, but I’m a bit confused about velocity and acceleration and basically how to use it. I have managed to get a large trail of particles, but they don’t seem to be moving or disappearing and it’s rapidly massacring the framerate. Help!
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If you use the latest version from the topmost post, then there is a new, more user friendly syntax, and you do not have to keep track of the particle array yourself.
I believe using that will solve your problem.
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Thanks! I’m excited to see it working :)
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@toxibunny, here is the Shapes Mini-Game with added particles using my particle engine:
ID: WHU73MND5C