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    Particle Demo

    Creation share codes
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    • vinicity
      vinicity F last edited by vinicity

      I made a small particle demo, and the plan is to use it for effects in future games.

      In the demo, you can control the origin of the particles, either with the left stick or by using the touch screen. Press A to switch mode.

      Feel free to use it in your own projects if you like.

      ID: UK373MND5C

      1 Reply Last reply Reply Quote 11
      • vinicity
        vinicity F last edited by

        1 Reply Last reply Reply Quote 7
        • AndyG1985
          AndyG1985 last edited by

          Very cool, I can see this being useful!

          1 Reply Last reply Reply Quote 2
          • vinicity
            vinicity F last edited by

            1 Reply Last reply Reply Quote 7
            • vinicity
              vinicity F last edited by

              PickleCatStars 1 Reply Last reply Reply Quote 8
              • PickleCatStars
                PickleCatStars F @vinicity last edited by

                alt text

                1 Reply Last reply Reply Quote 4
                • spikey
                  spikey F last edited by

                  Thats just magic, no idea how to program this, I am looking forward to have a look at your code. Thanks for sharing.

                  1 Reply Last reply Reply Quote 4
                  • vinicity
                    vinicity F last edited by vinicity

                    The newest version (2.1) has just been approved.

                    Please re-download, since this version fixes a memory leak when drawing boxes, which could lead to Fuze crashing unexpectedly.

                    Thanks to @toxibunny for noticing this issue!

                    1 Reply Last reply Reply Quote 3
                    • vinicity
                      vinicity F last edited by

                      1 Reply Last reply Reply Quote 8
                      • vinicity
                        vinicity F last edited by vinicity

                        Some updates:
                        Fixed a bug with a backwards loop, that caused the oldest particle in the array to not get rendered. So I have resubmitted a new version (2.2) of the particle system.

                        I have also improved upon the fireworks demo, adding sounds and occasional heart fireworks. Also tweaked the explosions to make them look better.

                        This is shared in a separate program with the following ID: LXK7UMNZ2C

                        LinkCraft waldron 2 Replies Last reply Reply Quote 6
                        • LinkCraft
                          LinkCraft F @vinicity last edited by

                          @vinicity did you delete the first one? Because the code doesn’t work.

                          1 Reply Last reply Reply Quote 0
                          • vinicity
                            vinicity F last edited by vinicity

                            No, I resubmitted it yesterday with the new bug fix. It does not seem to have been approved yet, still pending.

                            EDIT: It is no longer pending.

                            1 Reply Last reply Reply Quote 0
                            • waldron
                              waldron F @vinicity last edited by

                              @vinicity those sounds are perfect

                              1 Reply Last reply Reply Quote 1
                              • Martin
                                Martin Fuze Team last edited by

                                I would normally just use the upvote button but that is so cool it deserves a comment!! Very cool indeed - well done.

                                1 Reply Last reply Reply Quote 1
                                • vinicity
                                  vinicity F last edited by

                                  New version ha been shared that works with Fuze 2.15.

                                  1 Reply Last reply Reply Quote 3
                                  • PickleCatStars
                                    PickleCatStars F last edited by

                                    Is that the latest version? I’m trying to add some exhaust particles to the shapes minigame, but I’m a bit confused about velocity and acceleration and basically how to use it. I have managed to get a large trail of particles, but they don’t seem to be moving or disappearing and it’s rapidly massacring the framerate. Help!

                                    1 Reply Last reply Reply Quote 1
                                    • vinicity
                                      vinicity F last edited by

                                      If you use the latest version from the topmost post, then there is a new, more user friendly syntax, and you do not have to keep track of the particle array yourself.

                                      I believe using that will solve your problem.

                                      1 Reply Last reply Reply Quote 2
                                      • PickleCatStars
                                        PickleCatStars F last edited by

                                        Thanks! I’m excited to see it working :)

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                                        • vinicity
                                          vinicity F last edited by

                                          @toxibunny, here is the Shapes Mini-Game with added particles using my particle engine:

                                          ID: WHU73MND5C

                                          1 Reply Last reply Reply Quote 2
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